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Blade & Sorcery Golem

I had the absolute honor of animating the Golem in the hit VR game, Blade and Sorcery. The golem was a comination of mocap and hand-keyed animation, animated in Maya and implemented in Unity. As an added fun fact, prior to the games release the community affectionatly named the golem 'Hector' and dubbed the game's release day as 'Hector's Birthday.' It was such a fun experience and I'm honored to have helped bring Hector to life. 

Game Trailer

Golem Show Reel

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